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<!--CONTENT BEGINS-->
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<table width="100%" cellpadding="0" cellspacing="0" border="0" style="background-color: #e0e0e0"><tr><td width="8"><img src="inform:/tl_corner_e0e0e0.gif" width="8" height="8" border="0" alt="..." /></td><td></td><td width="8"><img src="inform:/tr_corner_e0e0e0.gif" width="8" height="8" border="0" alt="..." /></td></tr><tr><td width="8"></td><td><font face="lucida grande,geneva,arial,tahoma,verdana,helvetica,helv" size=2><table border="0" cellspacing="0" cellpadding="0" width=100%><tr><td align="left" valign="top" width="72"><font face="lucida grande,geneva,arial,tahoma,verdana,helvetica,helv" size=2><img border=1 src=inform:/doc_images/Scenes.png title="The Scenes Index"> &nbsp;&nbsp;&nbsp;&nbsp;</font></td><td align="left" valign="top"><font face="lucida grande,geneva,arial,tahoma,verdana,helvetica,helv" size=2><h3 class="tighter"><b>Scenes Index</b></h3>
<p class="tightin1">A map of how the scenes begin and end; &nbsp;<a href=#SEVENTS><img border=0 src=inform:/Below.tif></a>&nbsp;timed events, if any; &nbsp;<a href=#SRULES><img border=0 src=inform:/Below.tif></a>&nbsp;general rules about scenes; and &nbsp;<a href=#SDETAILS><img border=0 src=inform:/Below.tif></a>&nbsp;details of each scene in turn.<br><i>What are scenes?&nbsp;&nbsp;<a href=inform:/doc158.html><img border=0 src=inform:/help.png></a>; How they link together&nbsp;&nbsp;<a href=inform:/doc162.html><img border=0 src=inform:/help.png></a>; About timed events&nbsp;&nbsp;<a href=inform:/doc152.html><img border=0 src=inform:/help.png></a></i></p>
</font></td></tr></table></font></td><td width="8"></td></tr><tr><td width="8"><img src="inform:/bl_corner_e0e0e0.gif" width="8" height="8" border="0" alt="..." /></td><td></td><td width="8"><img src="inform:/br_corner_e0e0e0.gif" width="8" height="8" border="0" alt="..." /></td></tr></table></p><p>
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<p class="tightin1"><img border=0 src=inform:/scene_icons/WPB.png>&nbsp;&nbsp;Entire Game&nbsp;<a href=#A0><img border=0 src=inform:/Below.tif></a>&nbsp;&nbsp;<img border=0 src=inform:/scene_icons/Recurring.png></p><p>Legend: <img border=0 src=inform:/scene_icons/WPB.png>&nbsp;<i>Begins when play begins</i>; <img border=0 src=inform:/scene_icons/WhenC.png>&nbsp;<i>can begin whenever some condition holds</i>; <img border=0 src=inform:/scene_icons/Segue.png>&nbsp;<i>follows when a previous scene ends</i>; <img border=0 src=inform:/scene_icons/Simul.png>&nbsp;<i>begins simultaneously</i>; <img border=0 src=inform:/scene_icons/WNever.png>&nbsp;<i>never begins</i>; <img border=0 src=inform:/scene_icons/ENever.png>&nbsp;<i>never ends</i>; <img border=0 src=inform:/scene_icons/Recurring.png>&nbsp;<i>recurring (can happen more than once)</i>. <i>Scene names are italicised when and if they appear for a second or subsequent time because the scene can begin in more than one way</i>.</p><hr><p><a name=SEVENTS></a><b>Timed events (if any)</b></p><p><i>None.</i></p><hr><p><b>The scene-changing machinery</b><p><p class="in1"><table width="100%" cellpadding="0" cellspacing="0" border="0" style="background-color: #e0e0e0"><tr><td width="8"><img src="inform:/tl_corner_e0e0e0.gif" width="8" height="8" border="0" alt="..." /></td><td></td><td width="8"><img src="inform:/tr_corner_e0e0e0.gif" width="8" height="8" border="0" alt="..." /></td></tr><tr><td width="8"></td><td><font face="lucida grande,geneva,arial,tahoma,verdana,helvetica,helv" size=2><table border="0" cellspacing="4" cellpadding="0" width=100%><tr><td align="left" valign="top"><font face="lucida grande,geneva,arial,tahoma,verdana,helvetica,helv" size=2><p class="tightin1"><b>scene changing</b> ...  rulebook</p></font></td><td align="right" valign="top"><font face="lucida grande,geneva,arial,tahoma,verdana,helvetica,helv" size=2><p class="tightin1"><a href="javascript:pasteCode('scene changing')"><img border=0 src=inform:/doc_images/paste.png></a>&nbsp;<i>name</i></p></font></td></tr></table><p class="hangingin2">&nbsp;&nbsp;&nbsp;&nbsp;<img border=0 src=inform:/doc_images/rulenone.png title="start of rulebook"><font color="#800000">scene change machinery rule</font>&nbsp;&nbsp;<a href="javascript:pasteCode('scene change machinery rule')"><img border=0 src=inform:/doc_images/paste.png></a>&nbsp;<i>name</i> <a href="javascript:pasteCode('The scene change machinery rule is not listed in the scene changing rulebook.[=0x000A=]')"><img border=0 src=inform:/doc_images/paste.png></a>&nbsp;<i>unlist</i></p>
</font></td><td width="8"></td></tr><tr><td width="8"><img src="inform:/bl_corner_e0e0e0.gif" width="8" height="8" border="0" alt="..." /></td><td></td><td width="8"><img src="inform:/br_corner_e0e0e0.gif" width="8" height="8" border="0" alt="..." /></td></tr></table></p><p><a name=SRULES></a><b>General rules applying to scene changes</b><p><p class="in1"><table width="100%" cellpadding="0" cellspacing="0" border="0" style="background-color: #e0e0e0"><tr><td width="8"><img src="inform:/tl_corner_e0e0e0.gif" width="8" height="8" border="0" alt="..." /></td><td></td><td width="8"><img src="inform:/tr_corner_e0e0e0.gif" width="8" height="8" border="0" alt="..." /></td></tr><tr><td width="8"></td><td><font face="lucida grande,geneva,arial,tahoma,verdana,helvetica,helv" size=2><table border="0" cellspacing="4" cellpadding="0" width=100%><tr><td align="left" valign="top"><font face="lucida grande,geneva,arial,tahoma,verdana,helvetica,helv" size=2><p class="tightin1"><b>when a scene begins</b> ...  a scene based rulebook</p></font></td><td align="right" valign="top"><font face="lucida grande,geneva,arial,tahoma,verdana,helvetica,helv" size=2><p class="tightin1"><a href="javascript:pasteCode('when a scene begins')"><img border=0 src=inform:/doc_images/paste.png></a>&nbsp;<i>name</i></p></font></td></tr></table><p class="hangingin2">&nbsp;&nbsp;&nbsp;&nbsp;<img border=0 src=inform:/doc_images/rulenone.png title="start of rulebook"><i>a scene (called the event)</i>&nbsp;&nbsp;<font color="#800000">scene description text rule</font>&nbsp;&nbsp;<a href="javascript:pasteCode('scene description text rule')"><img border=0 src=inform:/doc_images/paste.png></a>&nbsp;<i>name</i> <a href="javascript:pasteCode('The scene description text rule is not listed in the when scene begins rulebook.[=0x000A=]')"><img border=0 src=inform:/doc_images/paste.png></a>&nbsp;<i>unlist</i></p>
</font></td><td width="8"></td></tr><tr><td width="8"><img src="inform:/bl_corner_e0e0e0.gif" width="8" height="8" border="0" alt="..." /></td><td></td><td width="8"><img src="inform:/br_corner_e0e0e0.gif" width="8" height="8" border="0" alt="..." /></td></tr></table></p><p class="in1"><table width="100%" cellpadding="0" cellspacing="0" border="0" style="background-color: #e0e0e0"><tr><td width="8"><img src="inform:/tl_corner_e0e0e0.gif" width="8" height="8" border="0" alt="..." /></td><td></td><td width="8"><img src="inform:/tr_corner_e0e0e0.gif" width="8" height="8" border="0" alt="..." /></td></tr><tr><td width="8"></td><td><font face="lucida grande,geneva,arial,tahoma,verdana,helvetica,helv" size=2><table border="0" cellspacing="4" cellpadding="0" width=100%><tr><td align="left" valign="top"><font face="lucida grande,geneva,arial,tahoma,verdana,helvetica,helv" size=2><p class="tightin1"><b>when a scene ends</b> ...  a scene based rulebook</p></font></td><td align="right" valign="top"><font face="lucida grande,geneva,arial,tahoma,verdana,helvetica,helv" size=2><p class="tightin1"><a href="javascript:pasteCode('when a scene ends')"><img border=0 src=inform:/doc_images/paste.png></a>&nbsp;<i>name</i></p></font></td></tr></table><p class="tightin2">There are no rules in this rulebook.</p></font></td><td width="8"></td></tr><tr><td width="8"><img src="inform:/bl_corner_e0e0e0.gif" width="8" height="8" border="0" alt="..." /></td><td></td><td width="8"><img src="inform:/br_corner_e0e0e0.gif" width="8" height="8" border="0" alt="..." /></td></tr></table></p><p><hr><a name=SDETAILS></a><p class="hangingin1"><a name=A0></a><b>The <i>Entire Game</i> scene</b>&nbsp;&nbsp;<i>recurring</i></p><p class="tightin1">The Entire Game scene is built-in. It is going on whenever play is going on. (It is recurring so that if the story ends, but then resumes, it too will end but then begin again.)</p><p class="hangingin1"><i>Begins when:</i> the story has not ended</p><p class="hangingin1"><i>Ends when:</i> the story has ended</p><hr>
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